# Component

This class serves as a base for all components in the Entity Component System. It provides the interface that all derived components should follow. Components are meant to store data for entities and should not contain logic.

```cpp
class Component {
public:
    /**
     * @brief Virtual destructor for the Component class.
     * 
     * Ensures that derived classes can be cleaned up correctly when deleted.
     */
    virtual ~Component() = default;
};
```


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