# ECS

- [Graphic](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphic.md)
- [ComponentManager](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphic/componentmanager.md): Manages the registration and handling of components for entities in an ECS.
- [GraphicComponents](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphic/graphiccomponents.md): Components for handling SFML sprites.
- [SparseArray](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphic/sparsearray.md): Template class for managing optional components in an ECS.
- [UniqueEntity](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphic/uniqueentity.md): Represents a unique identifier for entities in an ECS.
- [Utils](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphic/utils.md): A utility namespace for common helper functions and structures.
- [GraphicSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem.md): Graphic System Classes
- [AnimationSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/animationsystem.md): System to handle animations within the ECS framework.
- [EntityManager](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/entitymanager.md): Manages the lifecycle and properties of entities in the game.
- [EventSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/eventsystem.md): System to handle and process user input events within the game.
- [GameOverSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/gameoversystem.md): Manages the display of the game over screen.
- [SpriteSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/spritesystem.md): System to handle sprite-related operations within the game.
- [TextureLoader](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/textureloader.md): Manages and loads textures for use in the game.
- [GraphicSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/graphicsystem/graphicsystem.md): Manages the rendering and graphical components of the game.
- [CollisionSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/collisionsystem.md): Manages collision detection and response for entities in the game.
- [Component](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/component.md): Abstract base class for components in the ECS.
- [EnemyMovementSystem](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/enemymovementsystem.md): System to handle the movement behavior of enemy entities.
- [Entity](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/entity.md): Represents a unique entity in the ECS
- [Message](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/message.md): Enumerates the types of messages that can be sent and received in the game.
- [PairHash](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/pairhash.md): Custom hash function object for pairs of type\_index and int.
- [Registry](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/registry.md): Manages entities, components, and systems in the Entity Component System (ECS).
- [System](https://r-type-5.gitbook.io/r-type/development-guidelines/ecs/system.md): Abstract base class for systems in the ECS framework.


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